Ideas & Challenges • Need to take your storytelling to the next level? Have your character learn a skill, add a special ability, and more!
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Faction Memberships
Ever wanted to explore a skill your character might like? Maybe your character would enjoy being recognized for being an expert in their field. Well now you can do just that with skill certifications! This provides loads of roleplaying opportunities for you and your character(s) as well as unlocking certain Special Abilities. Become an adept, an expert, or a master of the following set of skills:
Artisans Guild
Death Eaters
International Crime Syndicate
Journalist Association
Order of the Phoenix
Sorcery Scouts
Wizarding Expedition Society

Applications can be made at any time and will be processed on the 20th of each month. At the end of each season, characters who have not been active will be removed from their factions.

Some factions may have a finite number of members, such as representatives from specific regions. If these positions are filled, applications may be held until the following season.


Requirements


• Factions with specific positions such as President or Board Member must have those positions voted on by other members of the faction. No player can individually claim that position on their own.

• Characters must be active for at least one month before joining a faction

• Characters must complete at least 1 thread related to their faction per season in order to remain in it, unless otherwise noted. Some factions may require dues in the form of quills.


Artisans Guild

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Artisans Guild

A collection of members devoted and passionate about their craft. Scattered all over the world to enhance their talents and improve their workmanship, members of the Magical Artisans Guild find all things creative to be exactly what fuels them in life and utilize guild resources to hone their craft and spread their art to the greater wizarding world.

The Artisans Guild is available in Founders, Victorian, Expedition, Marauder, Golden, Reformation, and Legacy Eras.

For a complete overview, please visit the Magical Artisans Guild Business Directory page.


Requirements


• Must be age 17+ and complete at least five threads involving practicing your craft

• Must write a letter explaining what craft you specialize in, a brief explanation of your artistic process, and what you wish to improve on.

• Must choose a guildhall to act as your "home base" within the guild.

Death Eaters

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Death Eaters

As the loyal followers of Lord Voldemort, Death Eaters are a fearsome yet hidden group. Allegiance with the Death Eaters is not for the faint of heart or weak convictions. Members must be branded with the skull and snake "Dark Mark", which He-Who-Must-Not-Be-Named uses to summon his legion of followers. Members know that it is wise not to ignore his demands as the punishment is often worse than the crime.

The Death Eaters are available in Marauder and Golden Eras.


Requirements


• Must be age 17+ and complete at least five threads involving acts supporting Lord Voldemort and/or opposing the Order of the Phoenix.

• Must not be a muggleborn.

• Must be originally from or living in United Kingdom or Ireland.

• Must not also be in affiliated with the Order of the Phoenix.

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International Crime Syndicate

Though not immediately apparent thanks to criminals' ability to hide their goings-on in plain sight, an underground international crime syndicate exists in the shadows of the wizarding world, connecting smugglers, assassins, and evildoers from around the world so that they can more readily seek assistance, protection, or even just a partner in crime (no pun intended.) Members of the International Crime Syndicate know how to identify each other and communicate privately in ways that vary around the world, but most importantly participating in the syndicate means knowing how to stay out of trouble...at least in the eyes of the law.

The International Crime Syndicate is available in Victorian, Expedition, Marauder, Golden, Reformation, and Legacy Eras.


Requirements


• Characters must be at least 17 years of age to participate in the Syndicate and must complete at least five threads participating in illegal activity

• Members must choose a general region to participate in. Establishment of an official Crime Ring in the syndicate is permitted, but with the acknowledgement that other players may join in the crime ring as well.

• In order to become a member, characters applying after October 1, 2019 will need a referral from another member of the Syndicate -- just to assure that no law enforcement officials make their way in, of course!

• A referral is not required if the character is employed by Isolesco Financial, Cleary Co Imports & Exports, Katoracov & Sons Lumber Co, Borgin & Burkes, White Wyvern, The Blood Moon Inn, or Amoud's Artefact Warehouse. If your character owns a business involved in the Black Market or other illegal activity, it can be added to this list upon request.

Journalist Association

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Journalist Association

Freelance and full-time employed journalists and news media staff can show off their credentials by joining the Journalist Association! Members of the Journalist Association will find that their reports are more highly respected, they have an easier time entering places to get the latest scoop.

The Journalist Association is available in Victorian, Expedition, Marauder, Golden, Reformation, and Legacy Eras.


Requirements


• Members must be age 17 + and must be currently employed by a news organization or have written at least five (5) articles for a news publication to identify as a freelance journalist.

• Characters who participated in the Newspaper Club at school can join the Journalist Association without meeting requirements so long as their application is submitted within the first season after graduating school.

Order of the Phoenix

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Order of Phoenix

Albus Dumbledore founded the Order of the Phoenix to fight Lord Voldemort and the Death Eaters. The group is close-knit and welcomes members from all backgrounds and skill levels. The desire to fight for good over evil and bring light into darkness is at the heart of every member.

The Order of the Phoenix is available in Marauder and Golden Eras.



Requirements


• Must be age 17+ and complete at least five threads involving acts supporting the Order of the Phoenix and/or opposing Lord Voldemort.

• Must be originally from or living in United Kingdom or Ireland.

• Must not also be in affiliated with the Death Eaters.

Sorcery Scouts

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Sorcery Scouts
A unique faction that is available primarily to children ages 6-17, Sorcery Scouts allows members to participate in field trips and adventures, learn new skills, and earn badges while progressing through the ranks.

For a full overview, please visit the Sorcery Scouts business directory page.

Sorcery Scouts is available in Victorian, Expedition, Marauder, Golden, Reformation, and Legacy Eras.


Requirements


• Must specify birthdate including year to be placed in the appropriate age group, and a location the character lives in so they may be placed in the appropriate troop.

• Adults may join this faction as a troop leader, all other adult positions must be acquired through working a permanent job with the Sorcery Scouts organization.

• Potential scouts must include a few sentences about why they would like to be a Sorcery Scout.
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Wizarding Expedition Society

An international organization dedicated to exploration, discovery, adventure, and preserving the natural wonders of the magical world, the Wizarding Expedition Society is open to any and all magical persons with an affinity for a particular field of study, whether it involves cartography, herbology, crafting magical implements, or anything else that captures your attention.

The Wizarding Expedition Society is available in Victorian, Expedition, Marauder, Golden, Reformation, and Legacy Eras.

For a complete overview, please view the Wizarding Expedition Society page in the Business Directory.


Requirements


• Applicants must be age 17+ and must select a Society Outpost to serve as their primary "home base" in the society.

• Existing characters applying to become a Society member must have at least one Adept Skill Certification in any skill.

• Must include a letter of appeal explaining why you are a good candidate for the society and how you intend to make use of or generate society resources.