Current Plot Information
Thanks to the unique style of the Vault, we have not just one plot for players to follow but several, all built around our Fixed Timeline Roleplaying Forums. These forums are each set to specific periods of history, referred to as eras, where we play in real time. This means that September 1 in our current year is September 1 in the year that each era has been given. Since we play like this instead of with sped up time, you can take your time finishing stories and play at your own pace. You can also create threads that take place at any time during our roleplaying season, too, so if you are itching to do a Christmas thread during October of our fall season, which runs from September to December, you are more than welcome to do so! You can also click here to learn more about roleplaying seasons.
By browsing the information below you should get a good idea of what each era is about, but for an idea of what is currently and most recently happening we always suggest viewing the News, Letters, & Rumors for each era, which can be found at the bottom of each era’s main section. These are updated on a weekly basis based on member contributions.
★ Founders Era Plot
The current in-game year is 997, and the magical and non-magical communities live more closely together than they do in the other modern eras. Hogwarts Castle has become a well-established magical institute in the Kingdom of Alba, and students from this region and the neighboring Kingdom of England are sent off to learn from the greatest witches and wizards of the age. Those abroad looking for answers to their strange powers are also crossing to the isles to learn, though those in Scandinavia may find it more useful to visit the Durmstrang Ale Hall to commune with others and share knowledge, and those in Africa may wish to journey to the Blessed Temple of Isis in the Fatimid Caliphate to celebrate their goddess and seek magical learning.
A new danger has emerged. Dragons have been boldly attacking more and more villages whether they be magical or non-magical. Kings, princes, and other rulers have issued decrees calling for the heads of these dragons. But could there be more nefarious forces at work? Or maybe it’s just a misunderstanding between dragon and man, as there are some saying throughout the regions. Whose side is your character on?
You might want to remember… there is little to no division between magical and non-magical persons, and many non-magical rulers keep a court wizard or diviner on their staff; borders are constantly changing as battles break out and wars are fought over land; magic may look different depending on the part of the world where it was learned.
Roleplaying focus areas in this era include… The Fatimid Caliphate, The Kingdom of Alba, The Kingdom of England, and Scandinavia
★ Victorian Era Plot
The year is 1894, Queen Victoria is ruling Britain, and the magical world is hidden from muggles. Or is it? Amidst the high society parties, weekly murders, and scandalous gossip, ghosts are being seen in very unconventional places. Article after article is being published at a rapid pace, documenting haunted sightings by those unaware of the magical world. It’s now become fashion to host seances, explore abandoned buildings, and go ghost hunting in the dark. This is also the time that the now renowned Albus Dumbledore was studying at Hogwarts School of Witchcraft and Wizardry, among many peers that may also help to shape society.
You might want to remember… the gap between social classes is far wider than modern day which may affect how characters may speak to each other. Crime and social status were constant talking points among all classes, and many murders were written in gazettes and newspapers as entertainment pieces. For Muggles, the Victorian Era is the birth of many new inventions, including; the electric light bulb, the first telephone, street lamps, the bicycle, and the typewriter.
Roleplaying focus areas in this era include… London, Washington DC, India, Kenya / British East Africa
★ Expedition Era Plot
While the rest of the world falls into a great depression, 1927 is the height of the Roaring 20s in the United States. It’s a time of breaking social norms in both the magical and non-magical world and it’s a time of exploration, especially for those looking to venture into once undiscovered parts of the globe. Many magical gangs are participating in the illegal bootlegging trade, providing contraband to even no-maj criminals. The American Bureau of Magic is desperately trying to save face after the disastrous Obscurial attack at the end of the previous year. While notorious dark wizard Gellert Grindelwald is safely imprisoned, some are wondering if bars are enough to hold back the most dangerous wizard in the world.
You might want to remember… ordinary persons in the United States are currently being referred to as “no-maj;” prohibition laws are currently in effect in both the magical and ordinary communities, leading to illegal speakeasies and a rise in crime; the Wizarding Expedition Society is seeing a boom of interest as technology and magic advance enough to allow people to explore previously undiscovered areas and bring back resources to be studied.
Roleplaying focus areas in this era include… New York City, Chicago, London
★ Marauder Era Plot
The year is 1979 and the Marauders — Padfoot, Prongs, Moony, and Wormtail — have graduated Hogwarts School of Witchcraft and Wizardry. The political unrest within the United Kingdom has reached a new boiling point and there is an increasing threat of a war breaking out within the magical community. While the Ministry of Magic continues to struggle with the growing presence of dark wizards within the community, Albus Dumbledore has recruited a number of talented witches and wizards to join a secret group dedicated to defeating the dark wizard Lord Voldemort and his followers, the Death Eaters.
You might want to remember… The Dark Lord’s following is growing and many people are afraid of his impending reign of terror on the United Kingdom; the Iranian Revolution is in its early stages and the repercussions are likely still being felt around the globe, and many witches and wizards have likely questioned why the Magical Infantry in the United States needed to be involved.
Roleplaying focus areas in this era include… United Kingdom, United States
★ Golden Era Plot
It’s currently 1997 in-game, and in the wake of Lord Voldemort‘s return, Minister of Magic Rufus Scrimgeour is trying to convince the public that the Ministry has the situation under control. While Albus Dumbledore and the Order of The Phoenix continue to gather intelligence and track Lord Voldemort’s movments, the Ministry of Magic has taken to arresting anyone suspected of being a Death Eater whether they are or not. At Hogwarts School of Witchcraft and Wizadry, the new Potions professor, Horace Slughorn, has put together the Slug Club, a group of talented or influential students while Severus Snape has finally obtained his long desired position of Defense Against the Dark Arts Professor.
You might want to remember… Lord Voldemort and the Death Eaters have already begun killing and kidnapping prominent and powerful witches and wizards. Several students did not return from the Christmas Holiday due to fears about He-Who-Must-Not-Be-Named.
Roleplaying focus areas in this era include… United Kingdom
★ Reformation Era Plot
The United Kingdom’s Second Wizarding War is long since over and it’s now the year 2004. The magical world is experiencing a golden age. While the Ministry of Magic still continues to wade through the muck left behind by Voldemort and his Death Eaters nearly six years before, it’s never been a better time to be a teenager. Popular singers in the magical world such as Perecles Elfick are capturing the hearts of young witches (and their mothers) across the globe. Teen Witch magazine has seen an increase in subscriptions and parents are worried about the increased number of “fads” spreading across the youth. International networks for trading different forms of entertainment from other countries are becoming popular through the Owl Post. Not everyone is happy about the increase in globalization and certain factions within magical governments have started calling for more isolationist policies.
You might want to remember… it has been several years since the Battle of Hogwarts, so most people are moving on with their lives, though it is not uncommon for trials and convictions against criminals to take several years to unfold; the early 2000s were a peak time for pop music, so many young witches and wizards (especially those in the United States) may be increasingly interested in non-magical pop culture and concerts; there has been a large upswing in items being bought and sold illegally while many trade agreements are being discussed, even for common items, but not everyone selling “black market” herbs and potions is a trustworthy salesman, so buyer beware.
Roleplaying focus areas in this era include… United Kingdom, United States, Middle East, Germany, France, Italy, Romania
★ Legacy Era Plot
The veil has been lifted off the magical world and the Statute of Secrecy is now null and void in the year 2024. The non-magical community and its governments now know the existence of the magical world. While some places have been more open to the idea, some other magical communities find themselves under persecution. Most of the magical world still tries to keep to themselves, but others have taken advantage of this through monetary ventures such as performing as magicians for crowds and birthday parties.
You might want to remember… thanks to the unraveling of the Statute of Secrecy, many non-magical people and governments have become increasingly isolationist. The suspicion that a seemingly normal neighbor can actually do magic has caused tensions to rise in communities across much of Western Europe. Many magical people are migrating to other, more tolerable communities in North America and Scandinavia, though the influx of guests is putting a stress on Ministries all over the world.
Roleplaying focus areas in this era include… United Kingdom, United States, France, Northern Africa